un shui

feng shui-less since 1965

Done with finals =) March 19, 2008

Filed under: scad — Gwen @ 3:22 pm

I spiffied up the gallery on my webpage and made it a lot easier to navigate. I want to change my color scheme to better match my business card (blue, red-orange and dark gray) but that’s more of a summer project.

Finals went pretty well and overall I came out of this quarter with some nice portfolio pieces. Eventually I would like to create an Oblivion mod that encompasses a complete storyline, like the Lost Spires. I think it’d be really cool to set the story in a completely different world from the Elder Scrolls, and ship the mod with a save game file that the player is intended to load to start playing. That way they start off with a brand new character already in the new location. I’ve never seen an Oblivion mod released like that, then again most mods are lore friendly.

I had marvelous BBQ Chicken pizza at Mellow Mushroom last night, other than that I have no recent cheesy moments to relate.

 

the quarter continues February 2, 2008

Filed under: scad — Gwen @ 1:34 pm

It’s been a really productive week. My storyline has really developed content wise and I’m working on quests, sidequests, items, monsters and the endgame. I’ve done a good job keeping my level design class paralleled to the narrative one, and I began building my temple in the Oblivion CS earlier this weekend. I want to populate one version with normal stuff, and then go through and construct a destroyed nightmare version with blood red lighting and creepy symbols on the walls. I’ve had a lot of fun creating custom models/textures in 3ds and then importing them into the CS. In all of my previous classes I would build a random object and then have nothing to do with it, but now while I’m building it I’m thinking about its location and size and texture in relation to the rest of the level. I like taking the next step up.

My boyfriend bought FF 12 and has been playing it nonstop. The graphics are cool as hell but the idea of buying gambits (cure silenced ally, attack foe leader) from merchants seems silly and unrealistic. What would people say during a transaction like that? “I’m looking for a way to heal my party members when their health is below 30%. Can you help me out?” “Sure, I’ll sell you a piece of paper for 50 gil that gives you permission.” “Right, thanks.”

I made cheesy hash brown potatoes last night and they were spectac.

 

First Week Is Over! January 11, 2008

Filed under: scad — Gwen @ 12:48 am

The first few days of each quarter at Scad are easily the hardest ones for me to get through. It’s the point where I feel the most unprepared, behind and daunted by the work load. I know I’ll hit my stride by the second week, but getting a story line, a game level and a research paper thrown into your lap all at once doesn’t seem very manageable time-wise. Then I take a deep breath, realize I have ten weeks to complete everything and jump in full force.

One of my classes is Narrative Content Design, taught by Brenda Brathwaite who is cool enough to have her own Wiki page. The course focuses on developing a storyline for a game, complete with characters, quests and all that jazz, and then building a playable level at the end. So far my idea is the young main character starts having these lucid dreams that are influenced by experiences he has. For example, as you meet people in game, they might start appearing in your dreams, or if you acquire a certain item through gameplay you might be able to use it in your dream. Eventually your dreams become so strong they start to influence the real world, in both good and bad ways. You have some cool powers as a result of this reversal, but your nightmares start to leak into reality and you have to take’em out with your sling of spiffyness. Hey if David can take out Goliath with a well placed rock, nightmare creatures should be no problem. I’m really looking forward to where this idea could go as I spend more time on it.

My second class is Environment and Level Design, and I’m trying to parallel my level design to my storyline from above. I’d like to build some sort of temple burrowed into a mountain/cliff side, perhaps with some sort of stream running through it, a really pretty meditation area and some gorgeous decorations. It’s hard because the class is geared towards guys and making FPS deathmatches and capture the flags, whereas mine is meant to be a level out of an action/adventure game and not necessarily intended to be balanced or symmetrical. I might ask to build my level in the Oblivion CS instead of the Unreal 3 editor, although I would definitely like playing around with Unreal regardless.

My third class is Art & Spirituality, which won’t be too bad despite the 12 page research paper. I don’t think I’ve written one that long since high school so I guess I’m due. We meditated for 15 minutes today at the end of class and I constructed a fly-through of my cliff temple the whole time. hah.

I made an awesome concoction of Skyline chili yesterday with Mike (my bf) that included spaghetti, chili, oyster crackers and tons of shredded cheese. YUM. Almost as good as cheesy biscuits but not quite, as the cheese was mexican and not straight cheddar. I feel like a cheese racist?